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The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

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Much like for Bezier curves, the derivative of a B-spline is another (relatively easily determined) B-Spline. Worth showing.

Source links are back! Time to document every. single. handler.js file. 🎉 - [x] abc - [x] aligning - [x] arcapproximation - [x] arclength - [x] arclengthapprox - [ ]...

At the very least, turning coordinate sequences into bezier paths, with tangent estimation based on the full sequence, but path abstraction performed on the RDP-reduced coordinate sequence.

apparently the x1 looks a bit blurry compared to the rest of the content on 4k/5k devices.

Based on http://www.cubic.org/docs/hermite.htm and www.joshbarczak.com/blog/?p=730

If you do some realigning, it simplifies to \int \sqrt(1+t^2) dt, which is much more palatable: http://www.wolframalpha.com/input/?i=antiderivative+for+sqrt(1%2BB*t*t) Or as I originally arrived at it, \int sec(atan(t)) dt. I've implemented this...

For instance, blossoms; https://news.ycombinator.com/item?id=11403465 and thread has some excellent resources for this.

@mashabow @thrillerist as part of putting print CSS back into the primer, I've [added a small extra section to the preface](https://github.com/Pomax/BezierInfo-2/blob/master/components/sections/preface/content.en-GB.md) that only shows up when you try to print...

For those unfamiliarized and looking to start adopting beziers, the Primer's layout, length and depth may be off-putting from a learning resource perspective. The layout makes it seem like you...