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The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

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Say you have two end points A and B. Each end point has a tangent which will also be the tangents for the ends of the bezier curve we are...

as well as change of radius of curvature. see http://stackoverflow.com/questions/10000590/detect-kinks-in-parallel-lines-to-bezier-curves

The `` currently has a reset button that reads "reset", but that should be a string that can be localized: ![image](https://user-images.githubusercontent.com/177243/97733046-8d1e7e80-1a94-11eb-967e-62752701c2e5.png)

enhancement
localization

Since most folks will be used to how Illustrator's curve molding works, it'll be useful to explain how to effect something that looks similar (if not identical). From a few...

enhancement

React is nice, Webpack is convenient, but there's just very little need to serve the Primer as "a React app". Simply convert the various parts to HTML directly, and then...

enhancement

"Wide graphics on mobile is lol" so it might be worth figuring out how to make the canvas aware of the fact that the screen is tiny and the canvas...

make code blocks better by using dual for content and linenumbering (preprocess triple backtick blocks, like latex etc) ```html :root { --line-numbers: 2.2em; --side-padding: 2em; } div.code-example { display: flex;...

Of a modern form that is close enough to python, js, php, dart, etc. that it can be relatively easily adapted, _cannot_ be blindly copy pasted. (The primer is not...

Doesn't need to be big, but without it, a section on boolean shape operations just doesn't make sense at all.

If a section on rasterization becomes a thing, it should definitely link out to https://zingl.github.io/bresenham.html