Polymega
Polymega
Hi alejandro, Glad you're enjoying the game! Our project isn't typically ran through Linux and Wine, so that might have something to do with it. It's hard to say otherwise,...
Unfortunately, I'm ill-equipped to help in this situation for a few reasons. Elisha, our lead developer, may be able to offer some suggestions or guidance on this topic (though, I'm...
That's a reasonable request but I haven't planned on cataloging every change/detail for all files at this time. Perhaps once the project comes to full/near completion I can then go...
These are .map files. You'd remove them from the `sh2e\bg\` folder. For example, off the top of my head, `hp\hp190.map` is the hospital day room.
Thank you again for your incredible work here, Belek! @elishacloud This change was made to help support the upcoming Japanese language restoration. [The default value for `CustomFontRow` will eventually need...
> We should figure out a way to check if the user has the correct font before changing the default value. Sure. We can do something to differentiate them. We...
I suppose another approach is to get the height of the font DDS file and divide it by 64 to determine the amount of rows. Examples: 9600 / 64 =...
If you'd want to experiment with the determining rows by DDS height thing, I've attached two font sheets: [font_sheets.zip](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/9483011/font_sheets.zip) - **font000.dds**: Full font sheet (includes Japanese characters), 4400x9600, 150 rows...
Each character in the font sheet is contained in a 44 x 64 cell (see image below), regardless of character dimensions/characteristics, so you would be safe to use the overall...
> How can we verify these options are correct also? Oh man... There's probably several ways we could approach this, and I'm not sure which way would be the best...