Polymega

Results 658 comments of Polymega

That's okay. His suggestion to do that was so you could test the vanilla version just to see if the flashlight works there.

I'm the person who provided the fully extracted version to MyAbandonware. What I sent them was a 100% original version of the game with all files intact. I don't think...

We changed this texture's format from DXT3 to 8.8.8.8 ARGB 32 bpp to give the "glow" effect around the letters the silkiest smooth gradients possible. I don't believe SH Texture...

PS - I see in your GitHub profile you're from Brazil? Someone has already made a Brazilian Portuguese translation pack for the project, in case that's what you're wanting to...

Here is start01.text translated. The "main scenario" text has a _tiny_ bit of the glow chopped off on each end. This is due to the string being long and almost...

Hi there, To start, thanks for doing a lot of research on your own to figure out the general tools/processes used to make a new language pack. @ilducci is one...

**Data** is the save file slot number. If you scroll through all your save files, you'll see the **data** number is in sequential order as you scroll through your save...

@RobertoSAG I know it's not exactly the same as the translations you've given me, but I looked at my files and apparently already made a Portuguese translation for the high...

> Do you happen to have the save files for all riddle difficulties? Sure, **completely replace** your `\data\save\Folder 01\` folder with this new `Folder 01` folder: [Folder 01.zip](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/5469439/Folder.01.zip) The save...