Polymega

Results 658 comments of Polymega

> Also, the [hidden settings](https://github.com/elishacloud/Silent-Hill-2-Enhancements/blob/8131581081a8056e45fe8b31daeb2825f5534948/Common/Settings.h#L108-L109) also has options for `CustomFontCharHeight` and `CustomFontCharWidth`. How can we verify these options are correct also? Er, sorry, I glanced over and misread these option...

Sorry for all the messages in a row, but I think you might have been asking what if `CustomFontCharHeight` or `CustomFontCharWidth` gets changed and how would that affect something like...

> That should fix any issue with IGP which @Polymega mentioned. Thanks so much, Belek. If there's anything I can do with the font sheet to assist with testing, just...

> Why not detect that the game cannot load font000.dds and then auto fail-over to font001.dds? This seem better than having the user manually change it. We can add a...

> Could You test this build with IGP? Of course, I'm happy to. Using a full HD font sheet (150 col, 100 row) in .dds format, the font displays like...

> There is something wrong with stb and dxt support or I'm missing something. But uncompressed dds works. SH2 uses DXT for just about all of its textures, but its...

> I tried using a PNG of the font sheet but received the same results: This is incorrect, sorry. I forgot to delete the `CustomFontCol` and `CustomFontRow` lines from the...

There's some display issue, at least for the Japanese language, where characters are not being displayed. If you then re-examine the item, the text will display correctly: ![sh2pc 2022-09-18 13-45-35](https://user-images.githubusercontent.com/27395260/190921276-fad9ce68-844d-45ab-afba-10735c4504fd.png)...

> I probably found what may causing some text to disappear. Hmm... still experiencing the issue. This is testing on my laptop with an IGP, for what it's worth. To...

Randomly tested this on my old Win7 desktop and the display issue is present there as well, so this doesn't appear to be an IGP-specific problem. Looks like you can...