Nate Graham

Results 76 comments of Nate Graham

These conceptual conversations have a tendency to turn into novels as they go on, obscuring the original request/issue and not being actionable for the PR. Let's try to avoid that....

FWIW I'm doing a whole playthrough of the entire game in human space with this, and currently have over 24 hours. I haven't noticed anything that seems amiss or unbalanced.

Teaching the player to dodge by putting them in a situation where they die if they fail is kind of like teaching a kid to swim by throwing him in...

Some random observations today: - Since yesterday, I attempted the "return the samples" mission 32 times before finally succeeding, which is in addition to the number of times I tried...

Recommendations: - Remove the Antimatter Cannon's splash damage - Reduce the Antimatter Cannon's projectile speed - Reduce the Antimatter Cannon's submunition spread - Reduce the Archon's speed - Add an...

Either that, or it's not hard to you anymore because you already played it 1000 times while writing and modifying it. :)

I think the repelling field worked after I took off. The moment the little Puffin took off from the planet, it was catapulted a million miles away without being destroyed....

Honestly though, if the field had worked when I tried the "get in the Archon's face" approach, I'd probably still be struggling through my 60th attempt right now. What is...

> Typically, the mechanics of the Archon's weapons work such that if you charge the Archon, they keep moving back. That's definitely not what I found. It's also pretty counter-intuitive...