PlasmaDev
PlasmaDev
yep, graph editor for renderpaths would be very useful. it would likely also make it easier to extend and update the render with new passes for updated effects
i ran into issues converting the metallic and albedo into the specular within the shader.
@cadaver How much work would it be to move the abstraction to be based on D3D11 rather than D3D9 and would you allow such a commit. I think it would...
Personally, I think modernising Urho is something that needs to happen at some point as its quickly being left behind. If I find the time free I may look into...
I know many people have been waiting for a C++ version because with CE we are currently stuck with scaleform when using C++ and many people are looking for alternatives
any update on the state of C++ version or is it still low priority
Any updates on this issue?
Note: this is on temporary hold due to focus on features that are more important for my current needs
Not had much progress on this currently due to work commitments. Will hopefully get back to it soon. As part of it i will also look to backport the transparency...
closing as i have not had much time to work on it. Will open in a separate reworked pr in the future