Cubyz
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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Dynamic FOV to help the player feel their own speed. When running or walking, lower fov. When falling and looking down, increase fov. _Basically, looking in a direction you were...
The UI positions are really messy and can get in the way of what you want to do. 
For crafting tables: Craft For doors: Open/Close For chests: Open etc. Text can either render in the middle of the selected block, or under your crosshair. Would be good to...
I think this comes from the mesh loadlist getting too long, and there is currently no functionality that removes these meshes once they get out of render distance.
To fix this it needs to be ensured that neighbor chunk meshes are uploaded in the same frame.
This would greatly reduce memory usage, and might help with #310. How much precision within a block do we need for smooth movement? How big can the world be at...