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Are `i32` fixed point player coordinates viable?

Open IntegratedQuantum opened this issue 1 year ago • 1 comments

This would greatly reduce memory usage, and might help with #310. How much precision within a block do we need for smooth movement? How big can the world be at that precision?

IntegratedQuantum avatar Sep 08 '24 09:09 IntegratedQuantum

will a int32 or int64 be used, int16 is too small but might work if you have a struct with int16 and a int8.

ok im stupid, it said in title what will be used.

Fyrstikkeske avatar Sep 08 '24 16:09 Fyrstikkeske