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out of memory error on linux when too many chunks are allocated.

Open IntegratedQuantum opened this issue 2 years ago • 1 comments

I think this comes from the mesh loadlist getting too long, and there is currently no functionality that removes these meshes once they get out of render distance.

IntegratedQuantum avatar Nov 21 '23 21:11 IntegratedQuantum

It's back, most likely due to increasing base render distance and no longer using the memory pools since the introduction of palette compression.

IntegratedQuantum avatar Sep 09 '24 18:09 IntegratedQuantum