Pirulax

Results 94 issues of Pirulax

Some classes have their docs in the .cpp file We should move them to .h instead [and only leave fn addresses in the .cpp]

todo

### Expected and current behavior Game crashes ### Additional information [info][08:31:27.099][app_debug.cpp:77]: *********UNHANDLED EXCEPTION********** [info][08:31:27.100][app_debug.cpp:82]: Exception Code: 0xc0000005 [info][08:31:27.100][app_debug.cpp:83]: Exception Flags: 0x00000000 [info][08:31:27.101][app_debug.cpp:84]: Exception Address: 0x5a8630fd [info][08:31:27.101][app_debug.cpp:77]: *********PARAMETERS********** [info][08:31:27.102][app_debug.cpp:89]: Parameters[2]: [info][08:31:27.105][app_debug.cpp:91]:...

bug

Game doesn't crash on launch, so it should be good

untested

### Expected and current behavior ![image](https://user-images.githubusercontent.com/12902714/220081738-6172a415-c13e-4b82-9fb3-2b0848b5166c.png) ### Additional information _No response_ ### Steps to reproduce Go to `2950.141, -1403.144, 12.904` ### Screenshots/Videos _No response_

bug

### Expected and current behavior If a ped is hit with a knife (or hand too maybe?) and falls off the vehicle the vehicle continues to be controlled by them...

bug

### Expected and current behavior Triangles appear to have their vertices loaded in incorrect order and causes the game to assert in `SplitWaterTriangleAlongXLine` in specific scenarios. ### Additional information So...

bug

### Description The game asserts (in `CAEAudioChannel::SetFrequencyScalingFactor` because `factor` is negative and results in the uint32 cast underflowing). I've added the `VERIFY` macro impl not so long ago, so it's...

bug

### Description The rhino is undriveable (Doesn't move at all when pressing W). Unhooking `CAutomobile::Constructor` fixes the issue, but it remains a question whenever that's because of the VMT changing...

bug