Pirulax
Pirulax
Car door stuff - [x] `CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse` - [x] `CTaskComplexOpenDriverDoor` - [x] `CTaskComplexOpenPassengerDoor` Seek Pos Calculator's - [ ] `CEntitySeekPosCalculatorDriving` - [ ] `CEntitySeekPosCalculatorEntitySurface` - [ ] `CEntitySeekPosCalculatorVehicleId` - [ ]...
Tested by launching the game, upping wanted level. Constructor was called, no crash => Probably works.
**Describe the bug** The task pool (eg.: `CPool`) is full after some chasing by cops. Now, I'm not sure if it's because I was in a Rhino, but I'm pretty...
Depends on `CTaskComplexTurnToFaceEntityOrCoord` (No stub yet)
Mostly tested I'd like to believe. `RemoveInterior` has a really weird code, so it might be buggy (and I was lazy to test it properly).
Needs #195 fixed. Tested, works. IIRC.
Running seems to be kinda broken in CJ's house.. But I don't think it's caused by this PR