PikaMug

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@ljacqu Interesting, thanks! @Gnat008 Encountered some errors. Here's the console output for the build you linked: http://pastebin.com/cwGcnqf2

@Gnat008 The process seemed to go faster and last longer than the last build, but of course it crashed like you implied. Saw several different errors so here's an edited...

@Gnat008 Thanks for continuing work on this! I tested that build 10 days ago, here was my reply: "The process seemed to go faster and last longer than the last...

@Gnat008 Oh I just saw that the link was the same. Will give it a try shortly then :)

@Gnat008 Plugin behaved oddly. It would report an increase in the convert progress by a few hundred players every few seconds, then become inactive for 20 seconds or so. Upon...

I know there's a lot going on, but I just wanted to say that we're still watching this and are hopeful that it gets completed eventually. Thank you @Gnat008 for...

Also having this issue, Version is v1_8_R3 (10803)

> @TechnicallyCoded This is still an issue on 0.3.4 too! Already known. You can use the dev branch until 0.4.0 is out.

While I'm not getting any errors on 0.4.2 the consumer task is still not executed. Here is the code I'm now testing with on Paper (also applies to runAtEntityLater): ```java...

@TechnicallyCoded Just checked, still works on Folia. Forking to check my theory that it should be using !Entity#isDead instead of Entity#isValid but will report back with whatever I find.