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A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

Results 22 BulletSharpUnity3d issues
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hi ... does a plan to upgrade it to using C# JOBS + BURST system?

Well, it's not exactly an issue, but it would be great to have a build for WebGL. It seems that it has already been done with pevious version of bullet,...

Hello, I'm trying to develop a frame synchronization game. So the physical system must be deterministic. Is bullet sharpunity3d deterministic?

Hi, I am having this issue but I am not sure whether I am doing something wrong or not. I am running the git version of BulletSharp, and I even...

I'm thinking how to add BBoxShape to physics world I added rigidbody but I don't know what to do with box shape I want to add box with BulletUnity

Was causing compilation errors in Unity 2019.2

Hi,@Phong13 ## use BThreadedWorldHelper in android crash ### crash log is here: 10-10 18:05:26.885 E/CRASH (32646): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000000 10-10 18:05:26.885 E/CRASH (32646): ***...

Hi,@Phong13, Thanks for your great work. I try use your bullet uinty script to simulate a skirt mesh anchor to a Kinematic rigidboy in hip root bone node. Everything was...

Hi, I wanted to make use of your package for soft bodies simulation and I found out that something must have changed between 2018 and 2019 Unity releases. See attached...

https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html In this August, Android Apps for Google Play are required 64bit. However, this plugin has only 32bit version. Are there any plans to prepare 64bit plugin? or, do I...