BulletSharpUnity3d
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A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
This can help optimizing convex hull shapes to allow the user to select this option
Improves the performance of SoftBody objects by creating less data objects every frame. Should be tested properly, to make sure no bugs are created.
Add support for run-time editing of the mass of nodes of a SoftBody (https://twitter.com/i/status/1102674655872208897). Colours indicate their value.
Hey everybody, first of all thanks to @Phong13 for the awesome work! I'm having trouble with a very simple test: I created Scene with BBox and added a Component that...
Hi, Im get follow error sometimes when run unity. Unity Editor [version: Unity 2017.2.0f3_46dda1414e51] libbulletc.dll caused an Access Violation (0xc0000005) in module libbulletc.dll at 0033:e0633cb6. Error occurred at 2018-04-17_123920. D:\Unity2\Unity\Editor\Unity.exe,...
i would need a callback like fixedupdate from the physics engine. can i just use fixed update or is there something hidden somewhere? is the BPhysicsWorldLateHelper doing the stepping of...
there are conflicting problem with getfacevertexdata facevertexnormaldata linkvertexnormaldata and tetravertexnormaldata c++ declarations in softbody.cs when using il2cpp, because they are duplicated for Vector[] and float[]. Il2cpp transform them as btscalar\*...
Hi, When perform collisions using bullet physics inside Unity3D, the object just collide and jump over like flying in the air. Not able to understand what is the issue. The...
Line 283 should use `position.ToBullet()` instead of `transform.position.ToBullet()`
Dispatcher.GetManifoldByIndexInternal() generates garbage 10kb or 30kb each frame