PWH

Results 15 comments of PWH

Can confirm this issue - Have been pushing this in a Civ5 community for mod use. Several members encountered this issue, uninstalling all Java and installing just one version has...

This sounds good, would help some issues. Maybe also automatically detect mods that require updates on start, and give some kind of a notification. Have to bother people to check...

I can confirm that after ~30 tries with luajit disabled this was a non-issue. Afterwards reproduced issue with luajit, took 4 tries

Oh interesting Well you get the same issue as you normally get when someone else has a mod and nobody else does. People spawn - Caps overlap. Cap replaced with...

I hosted normal multiplayer host without any mods and no mppatch > One of the clients connecting had MPPatch still installed from previous mppatch game. Map was bugged as usual,...

I can confirm that in the following cases there is a turn 0 desync: - Host has MPPatch client doesnt - Client has MPPatch host doesnt No mods active on...

So I unchecked the LuaJIT box -> Pressed apply & & OK > Pressed install Client had no MPPatch, host had MPPatch. And.....it worked fine. Looks like the problem. Not...

It's possible that some part of Civ lua code leads to undefined behavior -> Which LuaJIT and Lua5.1 handle slightly differently since, well, it's undefined behavior. This leads to desyncs...

An addendum - Based on some of my other debugging work: decode32() differs between LuaJIT and base game Lua Modifying mppatch_serialize.lua decodeMod(id) when playing with mod of UUID This is...