PWH

Results 15 comments of PWH

Same log more legible. ``` local name = modUUIDBlockField(id, i); local opt = PreGame.GetGameOption(mungeName(name)); uuidTable[i] = decode32(opt) _mpPatch.debugPrint(string.format("orig ",uuidTable[i])); _mpPatch.debugPrint(string.format("ndec ",opt)); _mpPatch.debugPrint(opt); _mpPatch.debugPrint(tostring(opt < 0)); ``` WITH LuaJIT ``` [30532.171]...

The encode differs as well, in that a non-luajit lobby config also has problems when loaded by a luajit instance I'm a bit lost as to why this is going...

Bingo: http://lua-users.org/lists/lua-l/2012-07/msg00548.html

Since LuaJIT doesn't work with non-MPPatch users + it has that annoying corrupt lua runtime issue I'll have to play without it. It makes the UI/etc. considerably faster even on...

I used the windows PC version, and the version immediately before 2.5.6 had no issues. I initiated the rebase via CLI. > That in turned caused your rebases to go...