Dylan Perks

Results 361 comments of Dylan Perks

I haven't included anything internal, should just be the public (and hopefully protected) APIs in this document. As well as defragmentation which is being excluded altogether for the time being.

Assigning to Kai as he's the Vulkan area owner.

@BuslikDrev please do not add unrelated information to existing issues or discussions, instead open a new discussion. In addition, none of us can read Russian so it would be best...

It looks like there isn't a lot of movement on this, and 2.X isn't really where the Silk.NET team themselves are focusing at this time. We (I) still want this...

I'm closing this as I won't be coming back to this, and with all maintainers being dedicated to 3.0 I'm not sure if anyone else would either. I've protected the...

Assigning @Beyley for API review given we don't really have any Vulkaneers around atm.

Looks like the PreferredDepthBufferBits aren’t set.

Oh, in which case I’ll put this down to Apple’s terrible OpenGL support. PreferredDepthBufferBits being null means that the depth buffer is in an entirely undefined state, which in my...

In response to user feedback we've changed the default behaviour to always use 24/8 if both preference properties are null (as they are by default), see #1991