Dylan Perks

Results 361 comments of Dylan Perks

This would be an awesome addition for something like Silk.NET, whose API reference looks horrible on smaller screens: https://docs.ultz.co.uk/silk.net/api Would preferably just group it as "OpenGL", "OpenGL Extensions", etc.

Yes iOS is still experimental at this time, this is noted in the 2.0 release blog and there has been no further publications to the contrary: https://dotnet.github.io/Silk.NET/blog/jan-2021/silk20.html If I remember...

Has Matt been kidnapped or something?!?!

Given the above, closing this and we'll just have to live with the back compat enum. Users are free to use the `Space` version instead of the `Pace` version.

Going to close as "won't fix", as this is an upstream issue. If this should be fixed, then the fix is simple: just ctrl+f for GL_LINEAR_MIPMAP_LINEAR in gl.xml and PR...

Figured this out, it's because it has no functions so we don't generate a class for it - this is expected behaviour.

I don't think we can implement this at this time. SAII requires .NET 7 in both the package where the interface is defined (Core) and where the interface is implemented...

Outdated comment! I changed my mind between writing the comment and forgetting I wrote the comment and thinking "oh I was midway writing a comment"

Update I changed my mind again: this will considerably increase iteration time by building all for all those extra target frameworks and once again this is such a small addition...

As I understand it, public GDK can’t target Xbox consoles as UWP can. GDKX is required for that for which ID@Xbox or some other partner program is needed. I’ve long...