PepperCode1

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Also are you using Sodium and if so does removing it fix the issue?

I believe this is a Sodium issue that will be addressed soon. If this happens without Sodium, open a new issue.

I am closing this because no additional information was provided.

The renames for the brightness cache are not so straightforward. All uses of light and AO should also be reconsidered and made consistent with whatever the new standard terms are....

The mod is not "based on Continuity's (hidden?) API". It uses the `SpriteCalculator` class, which is strictly an implementation class that can change or be removed at any time without...

Was this actually a Bobby issue? Sodium does not normally support a render distance greater than 32 chunks, the same as vanilla.

Is this still necessary after IrisShaders/Iris@4d7abdd10850f750e9d044b7eecf361173b705b2?

Please specify that the screenshots are comparing Sodium with itself, not vanilla. I was confused by this at first.

This is an issue with the batching backend that was fixed a month ago, but these changes will only be released with 1.0.0 unless they are backported.