PathOfBuilding-PoE2
PathOfBuilding-PoE2 copied to clipboard
### Description of the problem being solved: Some more aftershock mods are now properly parsed, under the assumption that "you use yourself" currently means no totems, no triggers, and no...
### Description of the problem being solved: Needs more work, at the moment the dropdown does filter by Lineage supports. But the `Highest Tier Per Family` is not implemented yet....
### Description of the problem being solved: Culling strike can now be scaled with increases to threshold. (Scales MAX and not BASE, due to logical constraints of not wanting to...
### Description of the problem being solved: This PR allows to have a one-button full import while allowing to better guess which socket group is the main one based on...
Quest rewards are annoying to update manually during the early access phase. This PR aims to fix that manual process. I've only been looking at the script output so far;...
Fixes #787 EDIT: Need to test out more, but some items seem to round down at 0.5, other up. In the linked build, Sol Stride comes to 220.5 and is...
Implements damage calculation of the poison cloud part of decompose and gas arrow and generic support for "fake hits" for other similar skills. Fake hits cannot be evaded or blocked...
- mana is replaced with infernal flame - everything regarding mana is being hidden - added checkboxes to config tab for "full infernal flame" and "high infernal flame" Currently i...
### Description of the problem being solved: GGG uses classes and categories internally, for example in PoE 1 A Sceptre is a class called Sceptre and a category called One...
### Check version - [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/master/CHANGELOG.md) ### Check for duplicates - [x] I've checked...