PathOfBuilding-PoE2
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### Check version - [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/master/CHANGELOG.md) ### Check for duplicates - [x] I've checked...
### Check version - [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/blob/master/CHANGELOG.md) ### Check for duplicates - [x] I've checked...
Fixes #613. ### Description of the problem being solved: - Use a slider instead of a text editor for the quality of the ring/amulet (catalyst). - Breach Ring: 0% -...
Fixes #353, reapplies PR from broken fork #376. ### Description of the problem being solved: - Support new stuff - Unique: Wandering Reliquary - Notable: Pliable Flesh - NOTE: For...
Fixes #93 ### Description of the problem being solved: Currently culling strike is still calculated as 10% for everything. Also culling strike threshold increases don't do anything. This PR fixes...
WIP 
Partially Fixes #180, still need Hourglass to finish Chronomancer implementation. ### Description of the problem being solved: Basically the slow in POE2 is very strong as a defensive layer if...
Grant skill from nodes:  Grant skill from item:  Gems:  This PR also introduce the concept of "Set" with the following rule: - if Set1 and Set2 then...
Fixes # . ### Description of the problem being solved: ### Steps taken to verify a working solution: - - - ### Link to a build that showcases this PR:...
### Description of the problem being solved: To properly get all the stat data from a modLine e.g. order, tradeId, etc we have to go through the statDescriptors and stats....