Papermanzero

Results 93 comments of Papermanzero

Citra implemeted the feature https://github.com/citra-emu/citra/commit/81a1e5680f93189d6029f579b4b261b2aa552818

I did not know that you are limited with a single framebuffer. But this is general a limitation which could become an issue. DS, 3DS, NGC-GBA, DC-VMU, WiiU, GBA Multiplayer...

Thanks hizzlekizzle. I opened also a feature request for libretro in general. https://github.com/libretro/libretro-common/issues/55 The VMU feature in reicast also showed that a second framebuffer would be convenient to apply e.g....

There is also a blog entry about the technique. http://blog.metaclassofnil.com/?tag=textures http://blog.metaclassofnil.com/?p=306 Some Screeshots: http://i.imgur.com/24xh3tG.png http://i.imgur.com/gPAwj5m.png http://i.imgur.com/2ve8nXM.png http://i.imgur.com/c5VXbI8.png http://abload.de/img/gedosatotexzmo3e.jpg The posterisation effect of xbr is very reduced. Monster Hunter Portable is...

I don't want texture filtering within the shader pipeline. I would like to have the 'hybrid' method to filter the final image output as a shader (post-processing effect). Means to...

Now I understand your post. :) The limitation in retroarch is the iterative approach. So you can only apply a certain processing on the final picture, which will be the...

Wow this looks awesome. Especially the skin texture looks great. I hope slang will replace cg soon. But for now cg is still the reference. So it would be great...

Any update on that one? The pixels in the hybrid layout are not very good

It is working with the newest releases

If I update issues I only refer to current master builds