Papermanzero

Results 93 comments of Papermanzero

CSO (which is used for PS2 and PSP) could be also a possibility. Every format which can be reverted is good

Depends on the gaming data. It is like ps2 games. Some games do not compress well, because the disc size is almost completely used with relevant data.

RVZ is a specific format which uses the disc building format of the gamecube/wii Means RVZ uses only the game data. It trims the dummy data away and finally compresses...

Yes, all modern gaming consoles use padding between the actual game data

The question is about the gain. What was the gain before and after CHD compression? With padding it is not as effective as with trimming and rebuilding (what rvz actually...

Actually it depends on the game. But 16GB compared to 13GB is not a big gain. So it seems both (chd and rvz) did only pure run-length-encoding to compress the...

Yes, this feature is really required to align some games which have a different centre position

Oh sorry. Actually I did use the search function but only found the discussion with ZAR.

I have a suggestion for the implementation. Based on the Mupen64plus-next coding, how about a definition of virtual buttons in the core option. Means, e.g. 4 screen buttons can be...