Abdiel Lopez
Abdiel Lopez
One thought I have is maybe not worrying about Unity only devs? We would only be perpetuating the problem.
> Why not use ECS architecture? > > [https://github.com/genaray/Arch](url) @MiMoer if you want Prowl to use github.com/genaray/Arch then all you have to do is add it! Nothing stopping you from...
Hmm, I wonder how hard hard it would be to make a live Immediate Mode Table View of all data being stored in Arch ECS... That could be interesting. Might...
All the code needed for a Visual scripting (graph editor) already exists although may be updated/removed in the future. With recent packages like Prowl.Paper and Prowl.Scribe this may be possible...
I found out this can be fixed if you simply update windows to the latest version.
Also it looks like the cylinder mesh uses (radius, length) but then jitter uses (radius, height)... it would make more sense to me if the mesh creation matched jitter 1-to-1...
yay
what happened to this merge oof
What about transvoxel? If you use purely an Octree then you could apply "height" based edits like a normal Quadtree terrain, but then seamlessly add caves, overhangs etc
Alright, makes sense. In that case I'm gonna try and get heightmap terrain working in Prowl as a test.