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[Standalone] Mesh.CreateCylinder creates black pixels on the screen
Describe the bug creates black pixels on the screen
To Reproduce Go to PhysicsCubes and replace the shootCubeMesh to use a cylinder Run thew demo and try shooting.
Expected behavior Cylinder meshes get shot out and bouncing around the screen
Screenshots
Also it looks like the cylinder mesh uses (radius, length) but then jitter uses (radius, height)... it would make more sense to me if the mesh creation matched jitter 1-to-1 (otherwise you have to create a child game object and rotate it)