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[Standalone] Mesh.CreateCylinder creates black pixels on the screen

Open PaperPrototype opened this issue 2 months ago • 1 comments

Describe the bug creates black pixels on the screen

To Reproduce Go to PhysicsCubes and replace the shootCubeMesh to use a cylinder Run thew demo and try shooting.

Expected behavior Cylinder meshes get shot out and bouncing around the screen

Screenshots

Image

PaperPrototype avatar Oct 16 '25 03:10 PaperPrototype

Also it looks like the cylinder mesh uses (radius, length) but then jitter uses (radius, height)... it would make more sense to me if the mesh creation matched jitter 1-to-1 (otherwise you have to create a child game object and rotate it)

PaperPrototype avatar Oct 16 '25 03:10 PaperPrototype