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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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### Expected behavior The player should be teleported and remain traveling in the minecart. ### Observed/Actual behavior Player and minecart are teleported however the minecart is invisible clientside and the...

type: bug
status: accepted
upstream: bukkit
version: 1.19

### Expected behavior ![image](https://user-images.githubusercontent.com/59487370/150919692-2e4ca93a-a4e5-4a29-8e08-9d0ca8d98203.png) ### Observed/Actual behavior This bug was introduced in paper-1.18-44, This behaviour is still present in the lastest version of paper. ![image](https://user-images.githubusercontent.com/59487370/150919813-ea52aa35-0913-4a1e-aec7-cff9052e4e73.png) ### Steps/models to reproduce Have...

type: bug
status: accepted
version: 1.19

This close #8234 adding a new SpawnReason for entity spawned using a bucket. The name of the reason is based in another things with "spawn" logic like SPAWNER_EGG

properly catch chat from `Player#chat` (and any other plugins that might call `ServerGamePacketListenerImpl#chat` with async set to false while not on the main thread) Also clarify asynchronous status of AsyncChatEvent...

Fixes https://github.com/PaperMC/Paper/issues/7142

Fixes https://github.com/PaperMC/Paper/issues/8184

TLDR; Unhandled nbt tags inside ItemMeta are not cloned upon cloning ItemMeta, which, in some very specific cases, leads to unintentionally modifying the original item when modifying the nbt of...

Introduces the new `Rotations` class that is used for storing rotations in degrees on each axis (X, Y, Z). Currently, the patch adds usage for it for ArmorStand rotations, which...

This caused a moment where the player entity is sent with the previous location, and the teleport packet which is sent shortly after is meant to correct that. Players with...