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Fix player desync on dimension change

Open Owen1212055 opened this issue 3 years ago • 1 comments

This caused a moment where the player entity is sent with the previous location, and the teleport packet which is sent shortly after is meant to correct that. Players with high ping might see it in the incorrect location.

Fixes #6511

Owen1212055 avatar Aug 06 '22 22:08 Owen1212055

rebased

Owen1212055 avatar Aug 08 '22 11:08 Owen1212055