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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
### Expected behavior Plugins should respect the softdepends delcared in: https://github.com/Advanced-Kind-MC/ShrineCraft ### Observed/Actual behavior Plugin no longer loads after Custom Items: https://bin.bloom.host/uwoyohoqag.properties Full-Startup log: https://bin.bloom.host/kuqufekoxe.yaml What leads me to believe...
### Expected behavior Unsure? ### Observed/Actual behavior Doing ``` @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true) public void a(PlayerItemMendEvent event) { event.setRepairAmount(0); } ``` will cause a recursion and kick you....
### Expected behavior Expected player to appear in the portal. ### Observed/Actual behavior Player appeared some distance away from the portal but did eventually correct itself. With low ping, it...
### Expected behavior With a recipe that requires an item with custom model data (or other modified attributes), when clicking a recipe in the Recipe Book, it will result in...
### Expected behavior No formatting codes in the GUI console ### Observed/Actual behavior Legacy formatting codes show up in the GUI console  ### Steps/models to reproduce 1) Run Paper...
### Expected behavior When teleporting entities the player is riding, like a minecart, to near world border, it will bug and the player would appear flying in one place serverside,...
### Expected behavior When calling `getBedSpawnLocation` on an instance of CraftPlayer or CraftOfflinePlayer the result should be the same (or the discrepancy should be documented and predictable) ### Observed/Actual behavior...
Can't create world with key path that matches an existing level name even if namespace is different
### Expected behavior Should be able to create a world with key `key` for which `Bukkit.getWorld(key)` returns null. ### Observed/Actual behavior Some keys fail as a world with that level...
Added methods for converting a PersistentDataContainer to a byte array (using NBT format) and back.
getEntityId is left over when entities didn't have UUID (I'm guessing) and its only used for network stuff. like the network ids for everything in registries. getUniqueId (which returns a...