Chasm-Reverse
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Tools for reverse-engineering of game "Chasm: The Rift"
- Linux Mint 20.3 x86_64 - using PanzerCashm v0.3 with CSM.BIN from English version - tried with my local keyboard layout (FR = AZERTY) and US = QWERTY - unable...
in map "abreast with terror" shot button is absent, need use "noclip" in console to walk to near room
in addon level "castle moiddodyr" (замок мойдодыра??) no textures in software or opengl mode.  
the Level 8 boss' death animation/ model is not showing up, making the escape sequence difficult
As the title reads. Many of the games assets simply don't load or load improperly. If you switch to software render they appear as they should but obviously performance suffers...
As the title says. Trying to switch to fullscreen from window mode simply does nothing once applied if the refrash rate is set above 60hz in the same menu settings.
@Panzerschrek , @jopadan , @alexey-lysiuk subj
When choosing 1920x1080 resolution (my monitors default) then selecting fullscreen and pressing the "apply now" selection in the options menu there is no change. The game still remains in window...
Trying to compile in ubuntu gives me this error. I bypassed it by disabling the compilation of tools in cmakecache.txt. ``` /usr/bin/ld: cannot open output file ObjToTGAConverter: Is a directory...
When OpenGL render is selected in the options menu, there are countless graphical glitches/artifacts and the game eventually crashes resetting all the previously set options back to default. The game...