Chasm-Reverse
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OpenGL render is still broken on AMD video cards
As the title reads.
Many of the games assets simply don't load or load improperly. If you switch to software render they appear as they should but obviously performance suffers dramatically.
It works for me in latest version:
OpenGL configuration:
Vendor: X.Org
Renderer: Radeon RX 570 Series (POLARIS10, DRM 3.23.0, 4.15.0-143-generic, LLVM 9.0.0)
Version: 4.5 (Core Profile) Mesa 19.2.8
Which version of "PanzerChasm" do you use? Which OS/GPU do you have?
Many of the games assets simply don't load or load improperly
Please, past here some screenshots.
0.3 Dec 2nd 2017 build which appears to be the most recent version you have here.
Video card is Sapphire Vega 56
I deleted the files last night after I found that the source port still behaves the same as 3 years ago so I don't have any screenshots.
The screenshots as requested:
https://postimg.cc/crdwcr3z
https://postimg.cc/zyBh960S
https://postimg.cc/r06tRmcQ
https://postimg.cc/B8PKvDWj
https://postimg.cc/Vrj0q8k1
https://postimg.cc/FYBSmp6t
https://postimg.cc/Yh8gDMfC
https://postimg.cc/zH8bpcyh
Something is strange with almost all model. (except maybe weapons?). @Candlemass, try to change "r_animations_storage" config parameter, available values are 0, 1, 2. Use console for this. After parameter changed, execute "vid_restart" command.
Something is strange with almost all model. (except maybe weapons?). @Candlemass, try to change "r_animations_storage" config parameter, available values are 0, 1, 2. Use console for this. After parameter changed, execute "vid_restart" command.
I just tried all 3 settings. No difference at all.
????????
I just tried all 3 settings. No difference at all.
now i have no ideas what may went wrong.
I guess I'll try back in another 3 years. Maybe you'll figure it out in 6.