Panderner

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Can you show me the video or gif where muzzle flashes correctly on real hardware?

@Elite049 Have you tried to zoom in aim by pressing up d-pad?

A Wall Flashing behavior when firing a weapon are tied to frame rate, Here's a Comparison (Photosensitivity warning). 30 FPS: https://github.com/user-attachments/assets/c5058e0d-4877-413b-ab4e-feafea88e559 60 FPS: https://github.com/user-attachments/assets/79ae753e-18e9-4a50-9192-b4ea2f5ab552

> I don't know how to lower it to 30fps You can underclock the emulated CPU by lowering it or a 30 FPS cap cheat is available.

I cannot reproduce this issue for my Samsung Galaxy A35. ![Image](https://github.com/user-attachments/assets/59afac7f-a59d-401b-86af-9d6d36ac2fcf) GE Dump here: [ULUS10345.zip](https://github.com/user-attachments/files/19432708/ULUS10345.zip)

This what happens if skip buffers effects is enabled: Windows: ![Image](https://github.com/user-attachments/assets/cb6e60df-b1d2-45e6-8942-5134267ae561) Android: ![Image](https://github.com/user-attachments/assets/f7534db7-9d61-497b-a9c0-bbcaeda62375)

@FATCatAndroid12 Can you check the CRC of the ISO? CHD compressed file works for me, possibility corrupted ISO, even uncompressed .iso file? ![Image](https://github.com/user-attachments/assets/0b5323c2-e86b-4bba-82eb-b7e2abdd4953)

> Edit 2 : I have tried running buffered rendering and changing the backend from Direct3D 9 to OpenGL and Direct 3D 11, but the issue still happens. @Kvf29 have...