Panderner
Panderner
Another game affected by high frame rate issue is Blitz: Overtime which runs too fast if running at 60 FPS.
> > Blitz: Overtime > > Unless we want to collect all issues caused by "PPSSPP running too fast" in here, it probably should get it's own issue. [A workaround...
It this GE dump same happens in latest builds. The graphics works ok for rest of PVs.  But with this part in magnet PV the graphical glitch...
> Looks good on my phone with _**MALI GPU**_ v1.18.1-1955-ga85f748677 Release CPU: MT6769Z ABI: arm64 OS: Xiaomi:M2003J15SC Page Size: 4096 bytes RW/RX exclusive: No Board: merlin 3D API: Vulkan API...
Here: [ULJM05681.ppdmp.zip](https://github.com/user-attachments/files/20394555/ULJM05681.ppdmp.zip) For some reason, Enabling geometry shader culling fixes this. 
> My Huawei Nova 3i which doesn't support geometry shader culling can't reproduce this issues. > >  Have you tried default settings to reproduce this issue and disabling geometry...
I can't produce this crash issue in cloudy highland when I'm using Realme C2 in latest build.
@akamming still happen in latest builds?
# Vita3K summary - Version: v0.1.6 - Build number: 3106 - Commit hash: https://github.com/vita3k/vita3k/commit/17523fbf98b805c5c0c08ae789aaabb64642a8eb - CPU backend: Dynarmic - GPU backend: Both # Test environment summary - Tested by: Panderner...
This game needs Enable Optimizations to be disabled to get past MAGES logo.