Panderner

Results 261 comments of Panderner

Another game affected by high frame rate issue is Blitz: Overtime which runs too fast if running at 60 FPS.

> > Blitz: Overtime > > Unless we want to collect all issues caused by "PPSSPP running too fast" in here, it probably should get it's own issue. [A workaround...

It this GE dump same happens in latest builds. The graphics works ok for rest of PVs. ![Screenshot_2021-01-16-17-25-19-358_org ppsspp ppsspp](https://user-images.githubusercontent.com/37503397/104808246-d672a480-581f-11eb-8731-2044eb8364d6.jpg) But with this part in magnet PV the graphical glitch...

> Looks good on my phone with _**MALI GPU**_ v1.18.1-1955-ga85f748677 Release CPU: MT6769Z ABI: arm64 OS: Xiaomi:M2003J15SC Page Size: 4096 bytes RW/RX exclusive: No Board: merlin 3D API: Vulkan API...

Here: [ULJM05681.ppdmp.zip](https://github.com/user-attachments/files/20394555/ULJM05681.ppdmp.zip) For some reason, Enabling geometry shader culling fixes this. ![Image](https://github.com/user-attachments/assets/7fed32a4-2aa7-4c57-bdc3-462a2130a015)

> My Huawei Nova 3i which doesn't support geometry shader culling can't reproduce this issues. > > ![Image](https://github.com/user-attachments/assets/451644b3-60db-459f-824c-6acbcad29d2c) Have you tried default settings to reproduce this issue and disabling geometry...

I can't produce this crash issue in cloudy highland when I'm using Realme C2 in latest build.

@akamming still happen in latest builds?

# Vita3K summary - Version: v0.1.6 - Build number: 3106 - Commit hash: https://github.com/vita3k/vita3k/commit/17523fbf98b805c5c0c08ae789aaabb64642a8eb - CPU backend: Dynarmic - GPU backend: Both # Test environment summary - Tested by: Panderner...

This game needs Enable Optimizations to be disabled to get past MAGES logo.