Panderner

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> I can also reproduce this in motorstorm arctic edge. @Gamemulatorer screenshot?

And also Need for Speed: Shift. ![Screenshot (40)](https://user-images.githubusercontent.com/37503397/167809063-947b1e25-1349-4136-9eac-cc9d5fb2ed75.png)

When the backend changes from Vulkan to OpenGL when the game is not launched it doesn't crash. But when I change the backend from Vulkan to OpenGL while the game...

SceAac uses AAC. AAC files can be played in most devices, Windows, IOS, Android, can play AAC files I don't think I needed to implement AAC via ffmpeg or faac

POCO M3 Default Settings works fine: https://user-images.githubusercontent.com/37503397/182989451-29908a17-0293-4a0d-80b2-175736b47323.mp4

Here: [RROO00643.zip](https://github.com/hrydgard/ppsspp/files/9412960/RROO00643.zip)

This also affects Direct3D 9 and 11. Here's a screenshot for D3D9: ![Screenshot (14)](https://user-images.githubusercontent.com/37503397/132284997-5deade33-6eb8-4719-87f3-a9c2759af854.png)

I don't need to turn on DisableAccurateDepth for this game for my phone using vulkan. https://user-images.githubusercontent.com/37503397/138443873-d8a790f9-010f-43e9-9ccf-9356cf81fcbc.mp4

@Gamemulatorer unfortunately my PC is broken. I Go hiatus for PC testing.