Panderner
Panderner
> I can also reproduce this in motorstorm arctic edge. @Gamemulatorer screenshot?
And also Need for Speed: Shift. 
When the backend changes from Vulkan to OpenGL when the game is not launched it doesn't crash. But when I change the backend from Vulkan to OpenGL while the game...
SceAac uses AAC. AAC files can be played in most devices, Windows, IOS, Android, can play AAC files I don't think I needed to implement AAC via ffmpeg or faac
@DavidSilvadeSa how's the in-game?
POCO M3 Default Settings works fine: https://user-images.githubusercontent.com/37503397/182989451-29908a17-0293-4a0d-80b2-175736b47323.mp4
Here: [RROO00643.zip](https://github.com/hrydgard/ppsspp/files/9412960/RROO00643.zip)
This also affects Direct3D 9 and 11. Here's a screenshot for D3D9: 
I don't need to turn on DisableAccurateDepth for this game for my phone using vulkan. https://user-images.githubusercontent.com/37503397/138443873-d8a790f9-010f-43e9-9ccf-9356cf81fcbc.mp4
@Gamemulatorer unfortunately my PC is broken. I Go hiatus for PC testing.