Pande4360

Results 9 comments of Pande4360

Also needed for some other games. where "perfect" alignment with ingame gun feels awkward as a holding position in your hands. Also in use with gunstocks it is needed to...

I had the same issue in RoN. But digging around i could find links to the same "changing objects" but with a consistently named path.' e.g. under ackn Pawn, children...

Found a game where the pathing would always lead to at least 2 children and the one i need has random numbers. So i cannot permantly attach whatsoever. So yeah...

I wanna add to this wild card issue: that USUALLY i have always found an alternative path that does NOT include enumarations made by the game. In this particular game...

For enumaration if UEVR sees multiple IDs with the same name it could give it a colored number behind it. or in brackets.

Did the following setup in ReadyOrNot: Aiming method left hand Right controller: attached to mesh1p(which is the source of aim and also contains a bulletspawn node), attached to weaponmesh node...

Has been resolved. THe "PERMANENT CHANGE" option was actually really important I didnt realise what it did.

This isnt a community page, Join the discord for solutions regarding game specific profiles

write a simple script. Early calculate is your no head mvoement rotation, and post calculate view is your head relative camera view.