Decouple yaw option, similar to decouple pitch.
Is your feature request related to a problem? Please describe. The issue I am trying to solve is when in a car (using Pacific Drive as my example) using the right stick rotates my player camera and my view camera. I need to rotate the game camera to select different things in the car, like turning the key, putting the car in drive, accessing the map etc. That would be much less sickening if it only moved the game camera, and not my actual view in the headset, similar to what the decouple pitch option does to lock the horizon line.
Describe the solution you'd like I'd like to have a checkbox that I can use to decouple yaw rotation that works extremely similarly to the decouple pitch option. So that I can freely rotate the game camera, without rotating my view camera. However, if possible I would like only movement from the player to be ignored. Not from the game. For example, both the game camera and my view camera should rotate with the car when it turns, but only the game camera should rotate when I move the right stick, not my view in the headset.
Describe alternatives you've considered Another option would be to parent the camera to the car when driving. Still allowing the game camera to move freely and select different things in the car.
Additional context If it's possible to somehow detect when the player is driving, and enable/disable decouple yaw automatically, that would be extremely nice.
write a simple script. Early calculate is your no head mvoement rotation, and post calculate view is your head relative camera view.