PEMapModder
PEMapModder
As long as there is more than one plugin, it is incorrect. I guess we can detect language from server configuration.
@SURVAml that can be highly inaccurate.
@Thunder33345 that's why there should only be one language for the whole server.
What @thebigsmileXD suggested was to separate messages into another language file.
@MCPEGamerJPatGitHub the purpose of separating messages is to allow easy switching of server's plugin language.
how does commands have anything to do with config?
Too complicated. Might break many other things if player name is changed in-game. Of course it's possible, but it violates PocketMine principles. Might also break other plugins that assume that...
Then you can execute `/ha:su` instead. PocketMine has a way of separating duplicated aliases.
You don't need to disable it, because it is much harder to enable it. You need a central server (planned: MySQL) to propagate the data, so this will only be...
In the future.