SportBukkit
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CraftBukkit and Bukkit modifications that improve stability and add new features
For no apparent reason, noDamageTicks was counting down from maxNoDamageTicks to maxNoDamageTicks/2. Both of these values can be set through the Bukkit API, but there is no correction for this...
This uses the 20 tick cooldown from the last hit
"Clean up" gitignore (for OvercastNetwork/Issues#456).
The server list ping packet sent by the server, is always sending the 1.10 protocol, it should use the player's protocol (always that the protocol is supported) instead, so that...
Usually, after clicking on an enemy while sprinting, your sprint is disengaged. Currently, this is not the case. If you have your sprint key held down during your first attack...
Probably the wl too, but i couldn't test it
Somehow, the following code works correctly on Bukkit, and not on SportBukkit: ``` java world.playEffect(entity.getLocation(), org.bukkit.Effect.SMOKE, 1); ``` The effect should have a different direction based on the last parameter....
In 1.8, they added player skull previews to the inventory item. Currently, if you use SkullMeta in order to have a custom SkullOwner, it'll appear in the inventory as a...
This PR makes pushd and popd silent, uses log_\* everywhere for improved visibility of errors, and uses wget if curl is not available (curl still has priority over wget). Also...