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Fix client-server desync when a player hits an entity while sprinting

Open jedediah opened this issue 10 years ago • 2 comments

This uses the 20 tick cooldown from the last hit

jedediah avatar May 13 '14 05:05 jedediah

Merge?

tonybruess avatar Dec 14 '14 01:12 tonybruess

When I get a moment, I will review this and figure out what we should do with it.

jedediah avatar Dec 14 '14 06:12 jedediah