Oliver Hamlet
Oliver Hamlet
Case insensitivity is very complicated, and it general the only correct thing to do is to leave comparing paths to the filesystem, because NTFS's case insensitivity rules don't necessarily match...
> Although writing the library will likely not be too difficult, I'm guessing the difficulty will be in integrating it within both LOOT and libLOOT, replacing all filesystem functions. I...
They both look like good options to have, I've tweaked the title of this issue to help anyone else hitting it find your links, and I'll keep this issue open...
> I don't necessarily think it's fair to say that "most Linux users aren't trying to run x tool for Windows so f* 'em," Nobody has said that.
What a pair of messages to wake up to... It's one (admittedly bizarre to me) thing to disagree with how I choose to spend my free time, but it's another...
LOOT already uses the current load order wherever it doesn't have any rules about how two plugins should load relative to one another. That won't help if you've changed the...
> The instance that would cause this to be needed occurs when the user updates a mod that doesn't trigger any pre set sorting criteria. for instance, Advanced Animation Framework...
Oh, so just the usual considerations then. Well, what you're asking for is a huge amount of work involving significant changes to the application as a whole, and I'm not...
I don't understand the relevance of your first paragraph: if you'd rather edit YAML, what's the difficulty of going through the LOOT UI got to do with anything? You can...
LOOT would need to store a list of user-highlighted plugins somewhere: since that's game-specific state, we could have a `highlighted.txt` file in each game directory that just just a list...