Oliver Hamlet
Oliver Hamlet
> So basically this also breaks setting blueprint plugins as masters, right? A standard plugin can never override records from a blueprint plugin as the blueprint plugin will always be...
I retested with `Plugins.txt` containing: ``` *blueprint.esm *override.esm ``` where `blueprint.esm` adds a few new records and `override.esm` overrides one of them and adds a new record. In game I...
> Some authors have told me they're able to edit the ship data in BS. I asked them to give examples here but apparently that hasn't happened. I'll see if...
I just retested and saw the same behaviour as before. EDIT: I've also tested what happens if full, medium and small blueprint plugins all override the same record: in that...
I've found more unexpected behaviour. With `BlueprintShips-Starfield.esm` in `Starfield.ccc` and `Plugins.txt` containing: ``` *blueprint.esp *test.esp *blueprint.esm ``` where the plugins all add a single record, the blueprint plugins are blueprint-flagged...
Yet another test, this time about whether blueprint plugins can hoist other blueprint plugins: the answer is yes. With BlueprintShips-Starfield.esm in Starfield.ccc and Plugins.txt containing: ``` *blueprint - override.esm *blueprint.esm...
I think I've finished wrapping my head around the behaviour of blueprint plugins, and have summarised my understanding in [a blog post](https://blog.ortham.net/posts/2024-07-30-blueprint-plugins/).
Note to self: add a validation check to LOOT that shows a warning message if a non-blueprint-master has a blueprint master as a master, requirement or load after, as that...
Closing this as done as of 27786d584ae9b32ce97597ef8a8cf41967594593.
Please [supply a debug log](https://loot.github.io/docs/help/How-To-Report-Issues-Helpfully.html#supplying-log). Without one, I'd guess that there's an issue trying to download the latest masterlist, which might be related to your ISP. Does [this link](https://raw.githubusercontent.com/loot/morrowind/refs/heads/v0.26/masterlist.yaml) work...