ZHMModSDK
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A modding SDK for Hitman 3
Adding/giving specific props using the asset menu crashes the game. This mostly happens with but isn't exclusive to S3 items.
```cpp DECLARE_PLUGIN_DETOUR(Stealthometer, void, ZAchievementManagerSimple_OnEventSent, ZAchievementManagerSimple* th, uint32_t eventId, const ZDynamicObject& event) { ZString s_EventData; Functions::ZDynamicObject_ToString->Call(const_cast(&event), &s_EventData); Logger::Debug("Achievement Event Sent: {} - {}", eventId, s_EventData); auto s_JsonEvent = nlohmann::json::parse(s_EventData.c_str(), s_EventData.c_str() +...
[no null check for s_Action](https://github.com/OrfeasZ/ZHMModSDK/blob/master/Mods/DebugMod/Src/UI/PlayerBox.cpp#L262) [s_GlobalOutfitKit pointer sometimes points to invalid memory](https://github.com/OrfeasZ/ZHMModSDK/blob/master/Mods/DebugMod/Src/UI/PlayerBox.cpp#L179) 
heyy, i ask for it, i love with esp in mission to play
Hi, I am using an Xbox Elite Series 2 controller synced to a USB wireless adaptor plugged into my PC. If I try to launch the game while the controller...
I'd like WakingUpNpcs to have configurable min/max times in its INI section. 47 just bashed their heads in with a crowbar; that's going to do a lot of damage. So...
I wanted to write a suggestion. and this seems like the only place to do it. Just a way to trick the game to think you finished all the tasks....
The NoPause currently only works if you alt-tab or minimize, however i think it should also work for opening the Steam Overlay
This PR adds a function that is used by Glacier2Obj and NavKit to get the transforms for all requested GeomEntities.