OreCruncher
OreCruncher
That is a pretty big fall. Most of the ones I come across max out at about 170 sounds or so. There are 256 sound channels. Some portion is reserved...
No, it does not. What that setting does is increase the number of sound channels reserved for streaming sounds. Some modpacks have a bunch of ambient sound mods installed, each...
I'll have to look into HRTF. As for streaming 3D non-positioned sounds you are correct that panning can give it a bit of direction and does not sound good. In...
@Ozzuneoj [Check this JAR out](https://github.com/OreCruncher/DynamicSurroundings2/releases/tag/1.16.4-4.0.4.3A). I added an option to enable HRTF in the Sound Control settings. By default it is disabled. If enabled it will turn on HRTF if...
Yes - does the same as adding/modifying the external ini. The OpenAL SDK that Minecraft is using has extensions that make it easy to configure. By region I am meaning...
Starting with 1.16.4 there is a way to do it, but requires modifying the sound.json file. Sounds now have an attenuation distance that could be set. For falls I have...
Interesting. The sound reverb processing of DS is based on Sound Filters. I did do some tweaking of the algorithms for performance though, and I know that some of the...
Sound Filters does things entirely differently in terms of calculations. To me Sound Filters has more echo rather than reverb. (It also has some performance challenges.) If Sound Physics is...
Walking animations? DS does not change the walking animation.
The 1.16.x version of DS does not have weather effects. It is something that is planned.