OreCruncher

Results 130 comments of OreCruncher

In general the sounds are not as loud as things like zombie growls, etc. You can scale the volume of various sounds using the sound config dialog. You will need...

I am adding a general volume scale option that will adjust ambient sounds generated by Dynamic Surroundings. This may help. It will be located in the mod's config options page,...

Technically yes, but because of how the sound engine calculates volume there will be no practical impact.

It's on Modrinth. CurseForge is taking a bit for some reason.

The volume scaling you mentioned above makes sense. Which bird sounds are you referring to? There are some that are actually in looping tracks, and there are those that randomly...

Yep - there would be no sounds in a vanilla forest if water can freeze if Fabric Seasons is in winter. Some of the other forests may have sounds, and...

RegionFileCache needs to be gutted IMO. :)

Noticed similar things myself. If I were to disable Albedo while in game (using the config menu), run for a bit, then re-enable, things seem to correct. I am not...

I fixed the problem in DS particle handling. Should show up in the v3.4.8.2 BETA within the next week.

Figured I would chime in on this. I suspect that the onConnect() logic is firing on a thread other than the client thread, whereas process is running on the client...