OreCruncher

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If you are referring to "SoundControl Sound Processor is lagging; behind 656 msecs" that is my mod's message - nothing to do with Forge. Sound effect processing occurs off thread...

Where are you getting the text? This is the [TOML file](https://github.com/OreCruncher/DynamicSurroundings2/blob/master/src/main/resources/META-INF/mods.toml). The data in question is a single string enclosed by quotes. It does have "\n" impregnated within.

Interesting. DS does not create BAK files.

use the latest beta, and install [MixinBootstrap](https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap/files/3076610). May also need to install [Mixin Compat](https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility/files/all).

OK - mixin looks like it is loading properly. I am seeing this in the log - not sure if it is a problem. [There is a problem report](https://github.com/MKuckert/eye-of-dragons/issues/4) against...

What are the symptoms of the lag spikes? I see trace related to sound processor lagging behind, but that is more for me the dev than anything to worry about.

Try turning off enhanced sound processing in the sound control config. That would disable all the spatial calculations that are performed.

What type of rig do you have?

The lag message is letting me know that the sound effect processor is getting behind. DS sound FX processing does not occur on the main client thread. By default this...

What about when walking? From the diagnostic info provide the client side tick should be fine. The pink text on the right is what my mod displays about client side...