ra2
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A Red Alert 2 mod for the OpenRA game engine
Adds https://github.com/OpenRA/OpenRA/issues/4561 and https://github.com/OpenRA/OpenRA/issues/15962 here.
It's just a visual enhancement. At the moment, chronoshift just teleport the units in the area. In RA2 it had that double bubble animation (creating a energy bubble in the...
Looks like:  should be more like: 
This is a known limitation of `ElevatedBridgePlaceholder`. https://github.com/OpenRA/OpenRA/pull/12577#issuecomment-272643169
https://github.com/OpenRA/OpenRA/pull/17799
See http://modenc.renegadeprojects.com/Parasite for reference.
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But if player order, it can do it.
I didnt want to request this, but for the life of me i cannot get cake to work on linux(Archlinux-x86_64), i dont have a windows system in my development environment....
https://github.com/OpenRA/OpenRA/issues/16647