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A Red Alert 2 mod for the OpenRA game engine

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Adds https://github.com/OpenRA/OpenRA/issues/4561 and https://github.com/OpenRA/OpenRA/issues/15962 here.

It's just a visual enhancement. At the moment, chronoshift just teleport the units in the area. In RA2 it had that double bubble animation (creating a energy bubble in the...

Enhancement
Requires engine update

Looks like: ![OpenRA2](https://raw.githubusercontent.com/OpenRA/ra2/master/mods/ra2/maps/a-path-beyond-2/map.png) should be more like: ![ra2maps](https://gamepedia.cursecdn.com/cnc_gamepedia_en/thumb/5/59/A_Path_Beyond_II.jpg/413px-A_Path_Beyond_II.jpg?version=605df7211d8c7041f7ad3a0697f88c4a)

Polish

This is a known limitation of `ElevatedBridgePlaceholder`. https://github.com/OpenRA/OpenRA/pull/12577#issuecomment-272643169

Enhancement
Requires engine update

https://github.com/OpenRA/OpenRA/pull/17799

Polish
Requires engine update

See http://modenc.renegadeprojects.com/Parasite for reference.

Enhancement
Requires engine update

![image](https://user-images.githubusercontent.com/756669/77011970-4b115400-696d-11ea-9d86-11e4f1491492.png)

Polish

I didnt want to request this, but for the life of me i cannot get cake to work on linux(Archlinux-x86_64), i dont have a windows system in my development environment....

Question

https://github.com/OpenRA/OpenRA/issues/16647

Enhancement
Requires engine update