OpenKh
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Kingdom Hearts libraries, tools, game engine and documentation
## OpenKh.Research.Kh2Anim changes ```bat OpenKh.Research.Kh2Anim.exe -h 1.0.0 Usage: OpenKh.Research.Kh2Anim [command] [options] Options: --version Show version information -?|-h|--help Show help information Commands: bake Bake motion as Matrix4x4, and then write them...
```bat H>OpenKh.Research.Pcsx2Kh2Link.exe list System.Diagnostics.Process (pcsx2) 00650C40-00B9FC3F map/jp/eh18.map 00642440-0065043F msg/jp/eh.bar 00650440-00650C3F libretto-eh.bar 004FA440-0053F43F 00effect.bar 0053F440-00551C3F magic/FIRE_3.mag 00551C40-0056CC3F magic/BLIZZARD_3.mag 0056CC40-005A743F magic/THUNDER_3.mag 005A7440-005BFC3F magic/CURE_3.mag 005BFC40-005DDC3F magic/MAGNET_3.mag 005DDC40-0060E43F magic/REFLECT_3.mag 0061F440-00625C3F obj/PRIZE.mdlx 00625C40-0062CC3F obj/PRIZE_BOX_YELLOW.mdl 0062CC40-00633C3F...
Basics of the proposal to remove my name from the tools and to build a proper contributor page to recognise people's work. This would respect the main concept behind OpenKH...
Pretty self explanatory. Follows #55 discussion
Both the "extract" and "strip" command arguments do nothing with PS3 assets. I have only tested this with 2.5 (KH2) however, as I don't have a hashlist to dump 1.5...
The changes to a COD (Character Font Info) from the Font Editor sub-window should be persistent. Currently there is no save functionality for the modified font.
Currently the CTD editor can render the text correctly, but it misses some features like scaling, hook position and text alignment. It also misses the support to edit the layout...
The `JapaneseCtdEncoder` is not implemented yet. Since the `InternationalCtdEncoder` does not map the japanese characters, the application just crashes. Consider to let the user to choose between the two encoders...
Bumps [YamlDotNet](https://github.com/aaubry/YamlDotNet) from 12.0.1 to 12.0.2. Release notes Sourced from YamlDotNet's releases. Release 12.0.2 Merge pull request #720 from Unity-Technologies/fix/line-endings Fix inconsistent line endings Merge pull request #721 from Unity-Technologies/fix/null-warnings...
Works with mod manager updates in #696.