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Shader framework for the OpenEmu app

Results 3 OpenEmu-Shaders issues
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Contingent on https://github.com/stuartcarnie/SwiftSPIRV-Cross/pull/2 In the meantime, I'm pointing to my "fork" here. https://github.com/Provenance-Emu/SwiftSPIRV-Cross/tree/provenance Provenance is looking into leveraging this framework for additional shader support in Metal. ## Changes 1. Forked...

When setting `sourceTextureIsFlipped`, such as OpenGL backed cores in OpenEmu: https://github.com/OpenEmu/OpenEmuKit/blob/750dfb1b5b679ef3099a6eea1269167c2287ddb5/Source/OpenEmuHelperApp.m#L219 the final output is correct, however, the effects are flipped: ![CleanShot 2022-01-14 at 07 27 21@2x](https://user-images.githubusercontent.com/52852/149404271-f163cbe6-d0b2-4412-bcac-1f5b9d5eb480.png)

bug

On ARM Macs, cmake is installed to `/opt/homebrew/bin` by Homebrew, rather than `/usr/local/bin`. This updates the cmake finder script to search that path in addition to the existing list.