OpenEmu-Shaders
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Shader framework for the OpenEmu app
Contingent on https://github.com/stuartcarnie/SwiftSPIRV-Cross/pull/2 In the meantime, I'm pointing to my "fork" here. https://github.com/Provenance-Emu/SwiftSPIRV-Cross/tree/provenance Provenance is looking into leveraging this framework for additional shader support in Metal. ## Changes 1. Forked...
When setting `sourceTextureIsFlipped`, such as OpenGL backed cores in OpenEmu: https://github.com/OpenEmu/OpenEmuKit/blob/750dfb1b5b679ef3099a6eea1269167c2287ddb5/Source/OpenEmuHelperApp.m#L219 the final output is correct, however, the effects are flipped: 
On ARM Macs, cmake is installed to `/opt/homebrew/bin` by Homebrew, rather than `/usr/local/bin`. This updates the cmake finder script to search that path in addition to the existing list.