OpenEmu-Shaders
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Effects render upside down when source texture is flipped
When setting sourceTextureIsFlipped
, such as OpenGL backed cores in OpenEmu:
https://github.com/OpenEmu/OpenEmuKit/blob/750dfb1b5b679ef3099a6eea1269167c2287ddb5/Source/OpenEmuHelperApp.m#L219
the final output is correct, however, the effects are flipped: