Omar Emara

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Animation Nodes does not support Nurbs at the moment.

Continuing from #1690, it seems converting NURBs to Beziers is not possible, but approximations are probably possible. Not sure yet what we need to do.

@Gerstmann-Bradley Constructive modifiers in Blender don't operate on splines, Blender first convert the spline into a mesh then apply the modifier. So all information about splines are lost at this...

I am trying to think of a good design for this operation. We have two types of curves, poly and bezier. Poly curves should be straightforward, a per point radius...

> In the latter case you could anyways still add the existing smooth node in case your wanted to smooth your curve even more, right? Smoothness is not exactly defined...

@dapa5900 I already did the math for the poly spline chamfer, still haven't figured out bezier though. I might just add the poly spline version for you to test this...

@dapa5900 Implemented in 4c8e56b. Let me know if you have any feedback. https://user-images.githubusercontent.com/25300994/116715754-483dbb00-a9d7-11eb-9a9e-05f8783ccea1.mp4

@Gerstmann-Bradley NURBs are a completely different type of curves, so the code for all the spline operations would need to be written specifically for BURBs. And they don't seem to...

@Gerstmann-Bradley What if we convert the NURBS into Bezier when reading them from Blender? So you would still have them as curves in Animation Nodes. Would that be satisfactory?